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チャプター2:Intensive Care ストーリーTram Stationにて Security Stationにて Thermiteを探しに Shock Padを探しに 船長のRIGを探しに 安置所にて Tram Stationへ Chapter2の残りのLog翻訳を見る ストーリー Tram Stationにて 目の潰れた女性 Shhh, shhh, it s all right, McCoy... He s here... Nothing to be afraid of... I knew you would come... just like you said... I, I, saved this for you... Can I go now? McCoy wants to take me... to the shuttle... 大丈夫よ、マッコイ...彼が来たわ...何も怖くない...あなたが来ることは知ってた..本当に言った通りね...私、私あなたのためにこれを取っておいたの...もう行ってもいい? マッコイが私をシャトルに連れていきたいって... KINESIS MODULEUse Kinesis to move or throw objects.Aim Mode LTGrab Item LT+B OBJECTIVE Retrieve the Captain s RIGThe captain s body made it down to the morgue, probably before the ship was totally compromised. Nicole worked on this deck. Maybe I can find something... anything showing that she s still alive. 達成目標:船長のRIGの回収たぶん船が完全に汚染される前に船長の遺体は死体安置所に下ろされたはずだ。Nicoleはこのデッキで働いていた、何か見つけることができるかもしれない。...まだ彼女が生きていると表す何かを SCEMATICSPick up Schematics to add items to the Store.Schematics Security Stationにて Video Log DESTROY THE BARRICADEZach Isaac. Are you there? We were attacked! Kendra s gone! One minute she was there, then... I can t believe I lost her. We can still do this. Get me the Captain s RIG codes and we ll find Nicole. Looks like the crew barricaded the door to the emergegncy wing. You ll have to blow through it to get the morgue. Get some thermite from Medical Strage, and a shock pad from Zero-G Therapy. Should be down the corridor. God, communication is useless in all this static... Isaac、そこにいるか?我々は襲撃を受けた。Kendraが消えた!少しの間、彼女はそこにいたのに次の瞬間には...彼女を見失ってしまったとは信じられん。我々にはまだできることがあるぞ。船長のRIGコードを私のところに持って来るんだ、それでNicoleは見つかるだろう。乗組員が救急棟への扉にバリケードを築いたようだ。遺体安置所に行くためにはそれを吹き飛ばさねばならんだろう。医療品貯蔵庫からテルミットと、無重力療法室からショックパッド(除細動器)を取ってくるんだ。回廊を下りることになるだろう。クソっ、ここの電波障害は酷すぎて通信が使い物にならん。 OBJECTIVE Find the ThermitThere s some thermite stored near the Main Lab. A small amount of that, plus a timed electrical charge, and I should be able to blow through that barricade. 目標 テルミットを見つける研究室のそばにテルミットが保管されている。少量のテルミット、それに加えて時限タイマー式の電気発火装置があれば、あのバリケードを爆破できるはずだ。 OBJECTIVE Find the Shock PadA portable defibrillator should provide enough juice to detonate the thermite. There s one in Zero-G Therapy, accoding to Hammond. 目標 ショックパッドを見つける携帯用除細動器はテルミットを爆発させるのに十分な電気を供給するはずだ。Hammondによると、それは無重力療法室にある。 OBJECTIVE Destroy the BarricadeOnce I ve put together an explosive, I can blow up the barricade. Then I need to make my way through the Emergency wing and find the Morgue. 目標 バリケードを破壊する爆発物を組み立ててしまえばバリケードを破壊できる。そのあと救急棟側通路を進み死体安置所を見つける必要がある。 Thermiteを探しに SECONDARY FIREAll weapons have an alternate firing mode Secondary Fire LT+RB Main LabPlease check yourself for contaminants 男 C mon! C mon! Let me out! Nooooo... はやく!はやく!出してくれ!くそぉぉぉぉ・・・ Audio Log FOUND THE THERMITEZach Alright, that thermit you picked up should be able to melt through the barricade. Use the shock pad to ignite it. Hope I can hold this position. I can hear something big moving out there. よし、お前が拾ったそのテルミットはバリケードを溶かすことができるはずだ。ショックパッドを使って点火するんだ。私はこの場所を確保したい。あたりで得体の知れない大きなものが動いているのが聞こえる。 Shock Padを探しに KINESIS SYMBOLUse Kinesis on heavy objects that display this symbol.Kinesis Symbol Zero-G TheraphyAythorized Personnel Only Zero-G Theraphy Area AIR METERYour Air Meter will appear when you are in vacuum.Air Timer 背中Use Refil Canisters Audio Log SHIP GRAVITYZach As you know, the Ishimura is able to set its gravity locally. Your grav boots will kick in when you enter a zero-g area. 知ってのとおり、石村は重力を局地的に調節出来るようになっている。zero-g area(無重力領域)に入った時、君の重力靴が効果を発揮するだろう。 操作パネル GRAVITY CONTROL DEACTIVATE/WARNING Deactivate gravity/OFFLINE ZERO-G MOVEMENTYour ammo counter will flash red if you can t jump to a surface.Zero-G Jump LT+Y Audio Log FOUND THE SHOCK PADZach Great, you got a shock pad. Combine that with the thermit at the barricade to destroy it. Shit. I can hear more coming. Moving through the vents. Stay safe, Isaac. よし、ショックパッドを取ったな。破壊のためにバリケードでそれとテルミットを組み合わせろ。クソっ。さらに近づいてくるのが聞こえる。通気孔を移動してやがる。無事でいろよ、Isaac。 船長のRIGを探しに Audio Log BARRICADE DESTROYEDHammond Okay, you re through. Should be clear from there to the morgue. Remember, the codes are on the captain s body. いいぞ、通過できるな。そこから遺体安置所まで邪魔する物はないはずだ。忘れるな、コードは船長の遺体にある。 NICOLE S REPORTThis is Senior Medical Officer Nicole Brennan, transmitting ship wide. We need more help! We don t have the resources to deal with this many cases. Nobody will tell us what s happening. These wounds... we re not equipped to deal with this... God... Get him to the table! Hold him! Nurse, you hold him down! Christ! End recording! こちらは上級医療官Nicole Brennan、本船全体に送信しています。もっと人手が必要なんです。私たちにはこれほど多くの患者に対処する手段がありません。何が起きているのか、誰も話してくれない。これらの外傷・・・私たちにはこれに対処する設備がありません・・ああ神様・・彼を手術台上に!抑えて!看護師、彼を抑えて!ああ!録音終わります! Audio Log WE LL FIND HERZach That was Nicole, right? I can t tell from here when that log was made... I m sure she s around here somewhere. さっきのはNicole、そうだな?その記録がいつ残されたのか、ここからでは何とも言えない・・・だが彼女はどこかこの近くにいるはずだ 安置所にて OBJECTIVE Kill the CaptainThe captain s body has been... transformed by one of those things. I ve got to take him down to get his RIG. 目標:船長を殺害する船長の身体は...化け物たちの一匹によって姿を変えてしまった。彼のRIGを手に入れるためには彼を倒さなければならない。 Audio Log CODES RECIEVEDZach Code received, and they look good. Thank god. I ll start accessing the Captain s records right now. Head to the tram station, and I ll contact you there. I m going to find out what the hell happened to this ship... コードを受け取った、上手くいきそうだ。ありがたい。船長の記録に今すぐアクセスを開始する。トラム停留所に向かえ、そこで会おう。この船に一体何が起こったのか解明するんだ。 Tram Stationへ Video Log ENGINE PROBLEMSZach Isaac! Somehow one of them found a way down to the Captain s Nest! I managed to contain it in a damaged escape pod. Lifting the executive lockdown now... I found the deck logs... Whatever is happening around here, it came from the planet when they cracked it open. It spread to the colony, and reached the ship. Isaac, this isn t an infection. It s some form of alien life! Shit! We ve got bigger problems. The ship s engines are offline and our orbit is decaying! Get over to the Engineering deck asap, while I stay here and figure out what the problem is. Isaac!どういうわけか奴等の一匹が船長室に入る道を見つけやがったんだ!首尾よく損傷した脱出ポッドに閉じ込めてやったよ。今重役用のロックを解除してる・・・デッキの記録を見つけた・・・ここ一帯で何が起こっているにしろ、あれは惑星に踏み入った時にそこから来たものだ。そいつはコロニーに蔓延し、そして船に到達した。Isaac、これは感染じゃない。地球外生命体の生態なんだ!クソ!更に大きな問題が発生した!船のエンジンがオフラインで、軌道がずれてきている!私がここに留まって何が問題なのかを把握する間に、ただちに機関デッキに向かえ、Isaac! OBJEVTIVE Go to EngineeringSo the infection started planetside, and somehow got onto the ship. And these creatures came from within the planet. It s almost too incredible to believe. Hammond needs me on the Engineering deck now, to try to correct the ship s orbit. As if things could get any worse. 目標:機関デッキへ向かう感染は惑星側で始まり、どうやってか船にまで到達した。そしてこれらの化け物たちは、惑星の内部よりやってきたという。およそ信じがたいことだ。Hammondが船の軌道修正を試みるために、今度は機関デッキに私を必要としている。まだまだ状況が悪化するかもしれない。
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チャプター3 Course Correction ストーリーTram Stationにて Engineに燃料を入れに Centrifugeを起動させに Engine Roomへ Chapter3の残りのLog翻訳を見る ストーリー Tram Stationにて Video Log REPAIR THE SHIP S ORBITZach Isaac, we ve got two problems, and we re working on borrowed time here! First, there s no fuel in the engines. Second, the gravity centrifuge is offline... which means there s a couple of trillion tons of rock pulling us down. I need you to get that centrifuge operational, refuel the main engine and fire it up so I can stabilized the ship s orbit. ~船の軌道を修正しろ~Isaac、二つばかり問題がある、現時点ですでに時間はないが作業を進めるぞ。一点目、エンジンに燃料がない。二点目、重力遠心装置が停止している。これは数兆トンの岩が我々を引き寄せていることを意味する・・・。お前に、その遠心装置を使えるようにしてもらうこと、メインエンジンに燃料を補給し点火してもらうことが必要だ。そうすれば私は船の軌道を安定させることが出来る。 OBJECTIVE Re-Fuel the Engine [0/2]I find it hard to believe that the Ishimura ran out of fuel. They haven t been on mission long enough for that. Either the fuel lines are disengaged or something very bad has happened.-目的-エンジンに燃料を補給するIshimuraが燃料を使い果たしてしまったとは信じ難い。彼らは燃料を使い果たす程の期間任務を続けていない。燃料ラインが外されたか何か非常に悪いことが起きたのか、のどちらかだ OBJECTIVE Activate the CentrifugeHammond s right about this one. Ships like the Ishimura use massive centrifuges to negate the pull of dismantled pieces of planet. Undoubtedly, it s offline so I ll need to assess the problem and get it restarted.-目的-遠心装置を起動するこの事態についてHammondの意見は正しい。Ishimuraのような船は、惑星を砕いた破片の引力を打ち消すため大きな遠心装置を使うのだ。・・・間違いなくそれは停止している。そこで私が問題を調査し再起動させる必要があるのだ。 Engineに燃料を入れに PULL DOWN Refueling sequence activated. ゴンドラ操作パネル GondraMalfunction!Kenesis Required アナウンス Refueling sequence activated. Sufficient fuel to fire primary engine. 燃料再補給システムが作動しました。主エンジン点火に必要な燃料を供給します。 ENGINE REFUELED~エンジン給油完了~ Zack Whatever you did, it s working Isaac! I have a fuel reading. It s only a quarter full, but that s enough to restore orbit once you bring the engines online... What s the hell? False alarm. Thought I saw something. やったな、動いてるぞ、Isaac!燃料計の目盛りを読む。燃料はタンク全体の4分の1しかないが、一度お前がエンジンを起動させてしまえば、軌道を元に戻すには十分だ。ちっ、どうした?気のせいか。・・・何か見えたと思ったんだが。 Centrifugeを起動させに Decon Chamber ACTIVATE? Activate decon system. Please stand still while decontamination is in progress. アナウンス Decontamination sequence activated. Please stand by. 浄化シーケンスが作動しました。待機してください。 アナウンス Decontamination sequence complete. Thank you for your patience. 浄化シーケンス完了。ご協力ありがとうございました。 アナウンス Generator module attached. 発電モジュール接続。 アナウンス Generator module attached. Centrifuge power restored. 発電モジュール接続。遠心装置の動力は復帰しました。 CENTRIFUGE ACTIVATE? ACTIVATING CENTRIFUGE WILL INITIATE GRAVITY WELL. GRAVITY WELL. ACTIVATED AIR SEAL OPENED ATMOSPHERE VENTED. アナウンス Centrifuge activated. Re-establishing balance with planetary cargo. Gravity restored. Entering vacuum. 遠心装置が起動しました。惑星の積荷(惑星から切り出した巨岩)とのバランスを再確立中。重力が回復しました。真空状態に入ります。 OBJECTIVE Manually Ignite the EngineNow that the ship has fuel and the centrifuge is working. I just have to re-engage the engines from the Engine Room. The automatic navigation systems should then correct our orbit.-目的-エンジンを手動点火する現在、船には燃料もあるし遠心装置も動いている。今こそエンジンルームからエンジンを再起動しなければならない。後は自動ナビゲーションシステムが軌道を修正してくれるはずだ。 CENTRIFUGE ACTIVATED ~遠心装置起動~ Zach You re doing great, Isaac! Centrifuge and gyros are both a hundred percent and stabilized. Now get out of there and focus on the engine. I don t know how much time we have left. よくやった、Isaac!遠心装置とジャイロスコープは共に100%で安定しているぞ。よし、直ぐにそこから出てエンジンに向かうんだ。我々にはどれくらいの時間が残されているのか分からないぞ。 Video Log KENDRA IS ALIVE~KENDRAは生きている~Kendra Isaac? Can you hear me? It s Kendra... They ataccked me... I ran for it... and Hammond just... he just disappeared.-Isaac?聞こえる?Kendraよ・・・奴等に襲われたわ・・・何とか逃れたんだけど・・・Hammondは・・・彼はついさっき見失ったわ。Zack Kendra! Where are you?-Kendraか!どこにいるんだ?Kendra Nice to see you re alive and well, Hammond. I ve barricade myself in the computer core. I can hear them moving outside. But I don t think they know I m in here-- I can log into everything from here. I hacked the root, and found some reports from the colony. Even before they cracked the planet, the colonists were experiencing widespread dementia. It seems to be related some artifact they found on the planet. Something called "the Marker." I ll keep looking. I ve got your location, and I m going to unlock the door to Fuel Storage. You can get to the engine chamber from there.-元気そうで良かった、Hammond。私はコンピュータの中枢部で自分の身を守ってるの。奴等が外で動いているのが聞こえるわ。でも私がここにいるのはばれてないようね・・・。ここから全てのシステムにログイン出来るの。情報の大元をハッキングして、入植地からの報告を何通か見つけたわ。惑星の採掘を開始する以前から、入植者達には認知症が蔓延していた。それは彼らがあの惑星で見つけたある人工物に関係していたようね。「Marker」と呼ばれる何かに。私は調査を続ける。あなたの現在地が分かった。燃料保管庫への扉も開けておくわね。そこからエンジンルームに辿り着けるわ。 Engine Roomへ エンジン操作パネル ACTIVATE? START THE ENGINE SEQUENCE アナウンス Ignition sequence initiated. Please stand by. 点火シーケンスが開始されました。待機してください。 アナウンス Engines ready. Please confirm ignition. エンジン作動準備。点火の承認をお願いします。 ACTIVATE? ENGINES READY PLEASE CONFIRM IGNITION アナウンス Engines firing. エンジン、点火しました。 Video Log ENGINE FIRED~エンジン点火~Zach It s working! We re online and functional! Finally some good news. Get a tram to the bridge, Isaac. I m going to take us back into a geostationary orbit.-動いてるぞ!ちゃんと稼動してるし機能的にも問題ない!ようやく朗報が聞けたな。トラムでブリッジへ向かうんだ、Isaac。私は船を静止軌道に戻す。Kendra Wait, wait! We re not safe yet. The ship s asteroid defense system is offline. On the way up, the ship s going to pass through a debris field thrown up from the planetcrack... We ll be ripped to pieces unless you start it.-待って、待ってよ!私達はまだ助かったわけじゃない。船の小惑星防御システムは停止状態なのよ。船の上昇中に、惑星の掘削から生じる破片が漂う空間を通り抜けることになるわ。あなたがその防御システムを起動させない限り、私達はばらばらにされてしまうでしょうね。Zach Goddammit. I ll start working it from here. Isaac, meet me at the Bridge. You can do more good here than I can.-畜生。ここからそいつを起動させよう。Isaac、ブリッジで会おう。ここでは、私よりお前の方が上手くことを運べるよ。 OBJEVTIVE Go to the BridgeI find it hard to believe that the Ishimura ran out of fuel. They haven t been on mission long enough for that. Either the fuel lines are disengaged or something very bad has happened.-目的-ブリッジに向かう STRANGE TRANSMISSION Nicole Isaac...Isaac...where are you...it s me Nicole... Isaac・・Isaac・・何処にいるの?・・・私よNicoleよ・・・
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INFINITE Selection INFINITE Selection アーティスト 三澤紗千香 発売日 2016年9月28日 レーベル ワーナー・ホーム・ビデオ デイリー最高順位 5位(2016年9月28日) 週間最高順位 5位(2016年10月4日) 月間最高順位 14位(2016年9月) 年間最高順位 145位(2016年) 初動売上 2870 累計売上 3462 収録内容 曲名 タイアップ 視聴 1 アラウド アクセル・ワールド -インフィニット・バースト- イメージソング 2 ユナイト アクセル・ワールド ED 3 トワイライト 4 リンクス とある科学の超電磁砲S ED 5 インフィニア とある科学の超電磁砲S 挿入歌 6 sympathia アクセル・ワールド BGM 7 フェイス 白銀の意思 アルジェヴォルン ED 8 Telepath~光の塔 劇場版とある魔術の禁書目録 -エンデュミオンの奇跡- 劇中歌 9 明日、晴れるかな 10 OVER ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 10/4 5 新 2870 2870 2016年9月 14 新 2870 2870 2 10/11 ↓ 399 3269 3 10/18 193 3462 関連CD ポラリス ユナイト リンクス フェイス
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劇場版Infini-T Force ガッチャマン さらば友よ/キャシャーン ファイティングギアver. 発売日:8月2日・2月28日 タツノコプロが誇る4大ヒーローが集結した劇場版。 戦いの末に自分たちの世界を取り戻し、 それぞれが生きるべき場所へと戻ったガッチャマン=健ら4人のヒーローたち。 しかし、彼らはある目的のため、 笑と共に再び時空を超えてひとつの世界へと降り立つ。 ここを編集 2018年2月公開。infini-T Forceの劇場版。プライムビデオが配信開始。 http //www.infini-tforce.com/ 監督 松本淳 脚本 熊谷純 絵コンテ 松本淳、和田高明、池田正憲、大塚康弘 設定構築 和田理 キャラクターデザイン原案 大暮維人 ヒーローデザイン原案 さとうけいいち スーツ・メカニックデザイン 中北晃二 コンセプトデザインワークス 松本淳 CGディレクター 池田正憲 キャラクターユニット リードアーティスト 内野浩次 リギング・シミュレーションユニット リードアーティスト 池田泰明、栁澤孝幸 コンセプトアート 草森秀一 バックグラウンドユニット リードアーティスト 張替翼、川口聡 アートユニット 古園大祐、實渕乃子、中村一実 アニメーションユニット リードアーティスト 藤松幸伸、大澤修一 アニメーションユニット クラウドアーティスト 飯田拓也 フェイシャルユニット リードアーティスト 石山健作、石塚優一郎 エフェクトユニット リードアーティスト 小宮桂陽、Tan Wei Siong コンポジットユニット リードアーティスト 松岡利憲 CGプロデューサー 豊嶋勇作、吉村剛久 プロダクションマネージャー 岸下幸恵 エンピツデザイン モギシンゴ 編集 関一彦 音響監督 明田川仁 録音監督 濱野高年 録音 根岸信洋 音響効果 小山恭正 録音助手 大寺文彦 音楽 やまだ豊 絵コンテ制作協力 小原智和 オープニングタイトル 神木正士 設定制作 白土夏海 制作 タツノコプロ 3DCG制作 デジタル・フロンティア プライムビデオ:劇場版Infini-T Force ガッチャマン さらば友よ 監督松本淳 主演: 関智一, 櫻井孝宏, 鈴村健一 再生時間:1時間31分 初公開日/初回放送日:2018年2月24日 ■関連タイトル Blu-ray 劇場版Infini-T Force ガッチャマン さらば友よ 【映画パンフレット】 劇場版 Infini-T Force ガッチャマン さらば友よ Infini-T Force キャシャーン ファイティングギアver. ヒーローズコミックス Infini-T Force1 未来の描線 EDテーマ チクタク 随時更新! pixivFANBOX アニメ@wiki ご支援お待ちしています! ムック本&画集新刊/個人画集新刊/新作Blu-ray単巻/新作Blu-ray DVD-BOX アニメ原画集全リスト スタッフインタビューwebリンク集 最新登録アイテム Blu-ray 魔女見習いをさがして Blu-ray「どうにかなる日々」Blu-ray Happy-Go-Lucky Edition 初回限定生産 Blu-rayDisc付き 『ラブライブ! スーパースター!!』「始まりは君の空」【みんなで叶える物語盤】 BEM~BECOME HUMAN~豪華版Blu-ray Blu-ray 劇場版 魔法少女まどか☆マギカ 10th Anniversary Compact Collection Blu-ray ぐらぶるっ! 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Ready For Star 2巻 缶バッジ付 Switch エーペックスレジェンズ チャンピオンエディション New ポケモンスナップ -Switch 【PS4】BIOHAZARD VILLAGE PLAMAX 聖戦士ダンバイン サーバイン ノンスケール PS製 組み立て式プラスチックモデル スーパーミニプラ 無敵ロボ トライダーG7 3個入りBOX 魔道祖師 前塵編 完全生産限定版 HGUC 機動戦士ガンダム 閃光のハサウェイ Ξガンダム MG 機動戦士ガンダムSEED モビルジン 1/100スケール カンチ 青 ノンスケール ABS&ダイキャスト製 塗装済み完成品 ☆赤ver 魔女の旅々17 ドラマCD付き特装版 クリストファー・ノーランの世界 メイキング・オブ・インターステラー BEYOND TIME AND SPACE 時空を超えて るるぶアズールレーン からかい上手の高木さん15からかいカレンダーカード付き特別版 「武装神姫」原案イラスト集 ALLSTARS 機動戦士ガンダム サンダーボルト 17 キャラクターブック付き限定版 とある科学の超電磁砲T OFFICIAL VISUAL BOOK Aqours 5周年記念アニメーションPV付きシングル「smile smile ship Start!」【BD付】
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.  ̄ ̄ ̄`\ニニニニ\ _ \ニニニ=\ -\ \ニニニ=\ _r───‐‐、 - -\_ ∨ニニニ=`> . -人\ \ - - - ≧─┐}ニ/´ ̄ ̄ ̄\ニニ=- . {ァラ\\ } - - - - - - -⌒\__ ∨三二ニ=‐-∠{__ _ノ\\ \ ニ = = = = = = = = = = = = = \__}ニ =/´ ̄ ̄\}┤} }_ノ\\ = = = = = = = = = = = = = = = = = =⌒\______〈___// \\ ニ ニr-=ニ二二二二二二二二二二二二二二二二∧// { _\\ 三二=‐-x ⌒⌒>--------r───<´ ̄ ̄// /⌒ /´ ̄ ̄ ニニニニ{┘ { { { { { \ \ / / / / 二ニニ=`¨¨¨¨´{ { { { { \ \ { / / / / ⌒\ニニニニニ{ \ \{/___,. イ / }ニ=/´ ̄}∧ \ / _ノニ={ ,ノ/∧ \ / \ \ / \/∧ \__/ /. \ } }./∧ / }\ } }ニ=∧ / / } }ニニ=\ /===========イ\ Infinite Authority (白)(白)(白) エンチャント — オーラ(Aura) エンチャント(クリーチャー) エンチャントされているクリーチャーがタフネスが3以下のクリーチャーをブロックするか、タフネスが3以下のクリーチャーによってブロックされた状態になるたび、戦闘終了時に他のクリーチャーを破壊する。次の終了ステップの開始時に、そのクリーチャーがこれにより破壊された場合、前者のクリーチャーの上に+1/+1カウンターを1個置く。 名前 コメント
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Space underground Psychedelic core サークル:荒御霊 VS モヒカンサンドバッグ Number Track Name Arranger Original Works Original Tune Length 01 Techno Driver 和泉幸奇 + 昼 + 堕悪祭怪 東方紅魔郷 おてんば恋娘 [05 28] 02 ancient Dream 東方幻想郷 Wiching Dream [06 53] 03 雷神紳士 東方文花帖 風神少女 [04 21] 04 河祭 東方風神録 芥川龍之介の河童 [04 54] 05 Calamity Device 東方紅魔郷 亡き王女の為のセプテット [06 03] 06 Mad Tea 東方紅魔郷 上海紅茶館 [04 56] 07 Beat less 東方三月精 可愛い大戦争のリフレーン [04 53] ∞ Leakage ???????? ???????? [04 18] 09 マジックキック α 東方封魔録 恋色マジック [12 23] 10 綺想PSY 改 東方永夜抄 少女綺想曲 [08 11] 詳細 例大祭7で頒布された物の正式版(内容は同じ)。 コミックマーケット78(2010/08/13)にて頒布 イベント価格:?円 ショップ価格:1500円(税込) レビュー 名前 コメント
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Chapter 18 "Kill or Be Killed" マシン心臓部 音声ログ Point North 像の整列~最初のポイントへの帰路 The Heart of the Machine 最初のポイント~再度マシン心臓部へ 音声ログ Serrano最後の記録 マシン登頂部 マシン心臓部 Serrano If you ve made it this far, you are now deep in the heart of the Machine. From here, there appear to be two primary configuration points - one to the west that you have no doubt already activated and another to the North. If they can all be properly composed - well, to be honest, I don t exactly know what will happen. The only advice I can offer is this be observant. The clues are out there. もしここまで到達した者がいるならば、あなたは今、マシン心臓部の奥深くにいます。ここからは、二つの主要な設計ポイントが望めます。ひとつは貴方が間違いなく既に起動させてきた西部ポイントで、もう一つ別の北部ポイントです。もしそれら全てを適切に構成出来ていれば...あー、正直に言うと私にも何が起こるのかわかっていません。私にできるアドバイスはこれだけです。「注意を払って下さい。手がかりは向こうにあります。」 音声ログ Point North Serrano The invasive growth in this area has made it difficult to make much progress. Dig teams continue to get caught in the ancient, sticky webbing. There is no doubt in my mind that the devices above are essential to the configuration of this alien Machine. Based on my observations of the alien script, it could be a sort of amplifier made to boost of signal or power source when properly aligned. このエリアにおける無数の侵食が、前進の阻害要因となりました。発掘チームが古代の粘着網に捕らわれ続けるのです。頭上に見える装置こそがエイリアンのマシンの設計において非常に重要な役割を果たすであろう事はもはや私の心にも疑い様がありません。私のエイリアンの言語鑑定によると、それを適切に整列すれば、信号もしくは動力源を高める一種の増幅器になるようです。 像の整列~最初のポイントへの帰路 Isaac Alright, just got the power aligned. Looks like it opened another activation terminal! We re getting closer to fixing this Machine, Carver. よし、動力を揃えてみたぞ。どうやらそれによって別の起動ターミナルが開いたみたいだ!Carver、俺達はマシンの修正へと近づいているみたいだ。 The Heart of the Machine Danik Isaac, what are you doing? Isaac、一体何をしている? Isaac Finishing something that should have been done a long time ago! 遠い昔に行われるはずだったある事を終える所さ! Danik Well, stop it! You re tampering with things you know nothing about! なっ、止めろ!何も知らないくせに手を出すな! Isaac Right back at you, jackass. そのままお返しするぜ、阿呆。 ... Carver Well, you ve successfully turned the city into a giant pretzel. Now what? よし、うまく都市を巨大なプレッツェルに変えたみたいだな。お次は? Isaac If Serrano s right, I should be able to return to the first activation point to enter the final setting. Serranoが正しければ、最終設定に入るために最初の起動ポイントへ戻れるようになっているはずだ。 Carver What happens then? その後は何が起きるんだ? Isaac Hey, I work on spaceship. not alien machines. なぁ、俺は宇宙船で働いてたんだぞ。エイリアンのマシンじゃない。 Carver Not alien machines. Right. エイリアンのマシンじゃない。わかってる。 ... Danik This isn t the way, Isaac! There is a future for you! For all of us! その方法は間違っているぞ、Isaac!お前の為に未来がある!そう、皆の為に! Isaac Leave me alone, Danik. Danik、俺の事は放っといてくれないか。 Danik You can see them again, Isaac. Everyone you ve lost along the way! It s a future with no regrets! Isaac、貴様はもう一度出会うことが出来るんだぞ。道中で失った全ての者に!それは一切の後悔が存在しない未来だ! Isaac I have no regrets, Danik. One way or another, this will all be over soon. Danik、俺は後悔などしていない。どちらにせよ、もうじき全てが終わるさ。 Danik Isaac! Isaac! 最初のポイント~再度マシン心臓部へ Danik I know you think you re doing the right thing, but you are wrong, Isaac! You have to let me turn off the Machine! Isaac、貴様は自分が正しい行いをしているとでも思っているのだろうがそれは大きな間違いだ!私にマシンを止めさせろ! Danik My reinforcements have arrived... with a big surprise. 増援部隊が到着した...大きなサプライズと共にな。 ... Ellie Isaac?! ISAAC!!! Isaac?!ISAAC!!! Isaac Ellie?! You re alive? But how did you... Ellie?!生きていたのか?だが一体どうやって... Ellie I escaped through the delivery tubes, but they caught me! Isaac, they re going to cut you off at the..Ahhh! Let go of me! 配送管を通って脱出したけど奴らに捕まってしまったの!奴らは貴方を..ああああ!離して! Danik Shut up, heretic! 黙れ、この異端者が! Ellie Ahh! あああ! Isaac I have the Codex, Danik! If you want it, you ll have to find me! Danik、コデックスは俺が持っている!もし欲しければ俺を見つけてみるんだな! Danik No I won t. You re heading to the Machine. And when you get there, I ll be waiting. いいや、それには及ばないさ。貴様はマシンへと向かっているんだ。そこで待たせて貰うとするよ。 Isaac Okay, now what? Three receptacles... Three statues... three markings. What s this final step? よし、次はこれか?三つの容器...三つの像...三つの模様。これが最終段階か? ... Isaac Alright Carver, another door just opened up. We ve gotta be close to the control center for the Codex, we ve done everything else Serrano said to do! I m heading in." よし、Carver、別のドアが丁度開いた所だ。俺達はコデックスのためにコントロールセンターへ近づき、Serranoの言っていなかった事をやり遂げなくては!中へと入ってみる。 音声ログ Serrano最後の記録 Dr.Serrano Well, I ve gone and busted my knee open. I suppose the Codex is in Mahad s hands by now, and this place is about to be buried, like everywhere else. I remember telling my college professor I wanted to study xenoarcheology. He laughed right in my face. There s nothing to study, he said. It s all dead space. No alian life exists out in the universe. In a way, I guess he was right. There is no life beyond our system, only a trail of extinction, wrought by the Moons. And now it s right on our doorstep. Well, above us lies the means of turning off the Machine, but also the means to complete it. Turning it off will finish our species, completing it will save us. I had hoped to be here to witness the saving part. It would have been spectacular to witness the Moon getting pulled into the planet and crushed to oblivion - a final act by the natives - a sacrifice to save us all. But now, I must rest. Perhaps Tim will be along soon with the Codex. ぐっ、膝を怪我した。今頃CodexはMahadの手の中にあり、そしてこの場所は他と同様に埋もれてしまうことだろう。私の大学の教授に、異星人考古学を学びたいと話した時のことは今も覚えている。教授は私の顔を見ながら吹き出したよ。彼は勉強するも何もない、と言った。全てはDead Spaceだと。エイリアンなどという生命体は宇宙には存在していない。私はある意味、教授は正しかったと思っている。私たちの星系の他には命は存在せず、あったのはMoonによる絶滅の跡だけだった。そして今私たちの玄関先にもそいつがやってきた、というわけだ。あぁ、私たちの頭上にはMachineを止める方法があるが、それ以外に完成させる方法もある。あれを止められたら人類は終わってしまう、あれを完成させることが出来れば私たち人類を救える。私は救う方の目撃者となるべくここに来た。惑星に引かれ、忘却に押しつぶされていくMoonの光景はさぞ素晴らしかったろう――それは原住民による最後の行為――そして全てを救う為の犠牲だった。だが私はもう駄目だ。恐らくTimもCodexと共に間もなく逝くことだろう。 マシン登頂部 Isaac Ellie! Ellie! Ellie Isaac! Don t do it... don t listen to him... Isaac!渡しては駄目...耳を貸さないで... Danik Give me the Codex, and you can have her back. コデックスを渡せ、そうすれば彼女を解放してやろう。 Ellie No! Isaac, you know what s at stake! 駄目よ!Isaac、何が問題か貴方も知っているでしょう! Isaac Ok, everybody calm down, okay? Danik, you can just... わかった、まずは落ち着いてくれ、いいか?Danik、お前は... Danik Give me the Codex... コデックスを渡せ... Danik Or I will kill her! さもなくば彼女を殺すぞ! Isaac No. 断る。 Carver Isaac, what are you doing? You ve got a second chance! Isaac、何をしている?今度は見捨てずに済むんだぞ! Isaac If he turns off the Machine, we re all dead - her, us, everyone! もし奴がマシンを止めてしまったら彼女や俺達だけでなく全人類が死んでしまう! Carver Don t let it all go dark, Isaac. Isaac、全てを投げ捨ててはいけない。 Carver There s more than one kind of right. 正解は一つだけじゃないさ。 Isaac No! 駄目だ! Danik I ve done it! I ve finally done it! The darkness is at an end! Let the evolution begin! やった!遂にやったぞ!暗黒の時代は終わりを告げる!さあ、進化の始まりだ! Isaac Ellie, when I finish this, it s all going down. Everything. You have to go. Ellie、俺がこれを終えた時、全てが崩壊する。全てだ。だから行ってくれ。 Carver No! You two get outta here. Go back to Earth Space. Tell em what we found! I m staying! It s all I got left! いいや!お前ら二人でここから逃げろ。地球圏へ帰るんだ。俺達が見つけた物を皆に知らせるんだ!俺が残る!俺に残った最後の仕事だ! Isaac You can t stop it, Carver! Not without me! I m the Marker killer, remember? お前じゃ止められないぞ、Carver!俺無しじゃあな!俺はマーカー破壊者だ、忘れたか? Ellie Isaac - Isaac- Isaac I turned my back on the world because I was afraid of what needed to be done. Ellie, I m not afraid anymore. 自分が必要とされるのが怖くて俺は世界に背を向けた。だけどEllie、俺はもう何も恐れない。 Isaac There s a shuttle over there. I want you to take it and head for home. あそこにシャトルがある。これを持って帰還してくれ。 Isaac Don t come back for me! We both know I m not going home! 俺の為に戻ってきたりなんてしないでくれよ!俺が生きて戻ることができないのはお互いもう分かってる筈だ! Isaac Go! 行け!
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
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ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
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ニュース @wikiのwikiモードでは #news(興味のある単語) と入力することで、あるキーワードに関連するニュース一覧を表示することができます 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_174_ja.html たとえば、#news(wiki)と入力すると以下のように表示されます。 マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」:時事ドットコム - 時事通信 マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」 - PR TIMES 【アイプラ】リセマラは必要?当たりキャラランキング【IDOLY PRIDE】 - Gamerch(ゲーマチ) 篠原悠希×田中芳樹が明かす「歴史ファンタジー小説ならではの悩み」(現代ビジネス) - Yahoo!ニュース - Yahoo!ニュース 【Apex Legends】ヴァルキリーの能力と評価【エーペックス】 - Gamerch(ゲーマチ) モンハンライズ攻略Wiki|MHRise - AppMedia(アップメディア) 【ウインドボーイズ】リセマラ当たりランキング(最新版) - ウインドボーイズ攻略Wiki - Gamerch(ゲーマチ) ポケモンBDSP(ダイパリメイク)攻略wiki - AppMedia(アップメディア) 【テイルズオブルミナリア】リセマラ当たりランキング - TOルミナリア攻略Wiki - Gamerch(ゲーマチ) SlackからWikiへ!シームレスな文章作成・共有が可能な「GROWIBot」リリース - アットプレス(プレスリリース) 【ダンカグ】登場キャラクターと担当声優一覧【東方ダンマクカグラ】 - AppMedia(アップメディア) 【ウマ娘】チャンピオンズミーティングの攻略まとめ - Gamerch(ゲーマチ) 【ウマ娘】ナリタブライアンの育成論|URAシナリオ - Gamerch(ゲーマチ) ドラゴンクエストけしケシ攻略Wiki - Gamerch(ゲーマチ) サモンズボード攻略wiki - GameWith 【スタオケ】カード一覧【金色のコルダスターライトオーケストラ】 - Gamerch(ゲーマチ) 【スマブラSP】ソラのコンボと評価【スマブラスペシャル】 - Gamerch(ゲーマチ) 【ブレフロレゾナ】リセマラ当たりランキング【ブレイブフロンティアレゾナ】 - ブレフロR攻略Wiki - Gamerch(ゲーマチ) 【ポケモンユナイト】サーナイトの評価と性能詳細【UNITE】 - Gamerch(ゲーマチ) 仲村トオル、共演者は事前に“Wiki調べ” - 沖縄タイムス 【ENDER LILIES】攻略チャートと全体マップ【エンダーリリィズ】 - Gamerch(ゲーマチ) 【ウマ娘】あんしん笹針師の選択肢はどれを選ぶべき? 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驚きの速さで完走した方法が話題(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース Wikipediaが「中国人編集者の身の安全を守るため」に一部の編集者アカウントをBANに - GIGAZINE 【ドッカンバトル】3.5億ダウンロードキャンペーン最新情報 - ドッカンバトル攻略Wiki - Gamerch(ゲーマチ) BTS(防弾少年団)のV、8月のWikipedia閲覧数が韓国アーティストで1位!グループでは4ヶ月連続トップ - Kstyle 【イース6オンライン】リセマラ当たりランキング|召喚ガチャの開放条件は? - Gamerch(ゲーマチ) BacklogからNotePMへwiki情報を自動API連携する「Backlog to NotePM」をSaaStainerに掲載開始 - PR TIMES ライザのアトリエ2攻略Wiki - AppMedia(アップメディア) 真女神転生3リマスター攻略Wiki|メガテン3 - AppMedia(アップメディア) ガーディアンテイルズ(ガデテル)攻略Wiki - Gamerch(ゲーマチ) タスクも文書もWikiもデータベースもまとめて管理できる「Notion」とは? - ASCII.jp ナレッジ共有・社内wikiツール「NotePM」が、見るだけ専用ユーザー『無料』の新プランを発表! - PR TIMES 【かのぱず】リセマラ当たりランキング【彼女お借りします】 - Gamerch(ゲーマチ) 【乃木フラ】リセマラの必要はある?【乃木坂的フラクタル】 - Gamerch(ゲーマチ) メトロイド ドレッド攻略Wiki - Gamerch(ゲーマチ) 【グランサガ】リセマラ当たりランキング - グランサガ攻略wiki - Gamerch(ゲーマチ) 【パワプロ】生放送まとめ|パワフェス2021 - パワプロ攻略Wiki - Gamerch(ゲーマチ) 【ポケモンユナイト】サーナイトのおすすめビルド(わざ・持ち物) - Gamerch(ゲーマチ) ルーンファクトリー5攻略wiki|ルンファク5 - AppMedia(アップメディア) 【ふんクロ】リセマラ当たりランキング【シャーマンキング】 - ふんクロ攻略Wiki - Gamerch(ゲーマチ) 簡単操作で自分専用Wikiを構築できるMarkdownエディタ「Obsidian」のモバイル版を使ってみた - GIGAZINE ディーサイドトロイメライ攻略Wiki - Gamerch(ゲーマチ) 情報マネジメントツール「Huddler」がwiki機能を刷新 - PR TIMES シェアエコ配送アプリ「DIAq(ダイヤク)」のアンカーアプリで、高層ビル・商業施設の入館方法などお役立ち情報をまとめた「DIAqwiki」を公開 - アットプレス(プレスリリース) 異常熱波のカナダで49.6度、いま北米で起きていること(森さやか) - 個人 - Yahoo!ニュース - Yahoo!ニュース 【ツイステ】マスターシェフの攻略~辛味のふるさと~【料理イベント】 - Gamerch(ゲーマチ) 【ラグナロクオリジン】リセマラは不要?おすすめ職業は?【ラグオリ】 - Gamerch(ゲーマチ) 白夜極光攻略wiki - AppMedia(アップメディア) 【バイオミュータント】2.02アプデ|アップデート1.4情報 - バイオミュータント攻略Wiki - Gamerch(ゲーマチ) エッチな犯罪許しません! 『電脳天使ジブリール』サービス終了に落涙 - 電撃オンライン ニーアレプリカントリメイク攻略wiki|ver.1.22 - AppMedia(アップメディア) アイプラ攻略Wiki|アイドリープライド - AppMedia(アップメディア) 【ウマ娘】ゴルシウィークはいつから?キャンペーン情報まとめ - Gamerch(ゲーマチ) シーズン66 - 【超速GP】ミニ四駆 超速グランプリ攻略まとめwiki - 電撃オンライン 乃木坂的フラクタル攻略Wiki - Gamerch(ゲーマチ) 「こんなことになるとは…」13年前のエイプリルフールについた“嘘”がネットで… ある男の告白(BuzzFeed Japan) - Yahoo!ニュース - Yahoo!ニュース 整理不要の情報共有ツール(社内Wiki)「Nerve」シードラウンドで総額約3500万円の資金調達を実施 - PR TIMES 【ウマ娘】隠しイベントの発生条件と効果まとめ - Gamerch(ゲーマチ) Nerve - 整理不要の情報共有ツール(社内Wiki) ローンチカスタマー募集開始のお知らせ - PR TIMES Among Us攻略Wiki【アマングアス・アモングアス】 - Gamerch(ゲーマチ) 【ひなこい】最強ひな写ランキング - ひなこい攻略Wiki - Gamerch(ゲーマチ) 稲作アクションRPG『天穂のサクナヒメ』における「農林水産省攻略wiki説」は本当なのか? - AUTOMATON 無料とは思えない多機能っぷりなWikiインフラ「Wiki.js」レビュー、自前でホスト&外部サービスと連携可能 - GIGAZINE Microsoft Teamsの基本と活用(24) TeamsのWikiを使う - マイナビニュース 『ゲーミングお嬢様』での提起が話題に “企業系wiki”に横たわる問題点とは - リアルサウンド 「エイリアンのたまご」,自動周回機能と公式wikiが登場 - 4Gamer.net 【リゼロス】Re ゼロから始める異世界生活 Lost in Memories攻略まとめwiki - 電撃オンライン ヌーラボ、「Backlog」の絵文字入力の補完機能やWiki編集の自動マージ機能を改善 - CodeZine(コードジン) ヌーラボ、プロジェクト管理ツール「Backlog」の絵文字入力の補完機能・Wiki編集の自動マージ機能を修正改善 - PR TIMES Backlog、Wikiにファイル添付が容易にできる機能をリリース -- グローバルバーの視認性改善なども実施 - PR TIMES